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Message Subject The VOID
Poster Handle Anonymous Coward
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V. Play and war
Until recently the "law of nations" was generally held to constitute such a system of limitation, recognizing as it did the ideal of a community with rights and claims for all, and expressly separating the state of war—by declaring it—from peace on the one hand and criminal violence on the other. It remained for the theory of "total war" to banish war's cultural function and extinguish the last vestige of the play-element


One wages war to obtain a decision of holy validity.[26]
An armed conflict is as much a mode of justice as divination or a legal proceeding.[26]
War itself might be regarded as a form of divination.[27]
The chapter contains some pleasantly surprising remarks:

One might call society a game in the formal sense, if one bears in mind that such a game is the living principle of all civilization.[28]
In the absence of the play-spirit civilization is impossible.

VI. Playing and knowing
For archaic man, doing and daring are power, but knowing is magical power. For him all particular knowledge is sacred knowledge—esoteric and wonder-working wisdom, because any knowing is directly related to the cosmic order itself.


[link to en.m.wikipedia.org (secure)]

[link to tenor.com (secure)]

chuckle
 
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