Godlike Productions - Discussion Forum
Users Online Now: 2,245 (Who's On?)Visitors Today: 469,136
Pageviews Today: 1,054,387Threads Today: 484Posts Today: 8,788
02:33 PM

Rate this Thread

Absolute BS Crap Reasonable Nice Amazing

Reality Substitutes

Offer Upgrade

User ID: 159000
United States
03/11/2007 01:33 AM
Report Abusive Post
Report Copyright Violation
Reality Substitutes
[link to news.bbc.co.uk]

Designer hopes for love in games
Darren Waters
Technology editor, BBC News website, San Francisco

Veteran designer Peter Molyneux has said that he wants to put love into his next game, Fable 2.

"This is my bold claim - I need you to experience something in Fable that you as gamers have never experienced before," he declared.

Gamers will be able to start a family and watch their child grow over time.

Emotional reactions to gaming, such as love, fear and even empathy, remain the holy grail for many developers.

"Everybody is talking about emotion, story, engagement and narrative," Mr Molyneux said. "We have tried to approach it in a different way. We are going to explore love."

'Wow moments'

He explained that the team had drawn up a list of features it wanted when planning the sequel to Fable, which had sold three million copies.

"We made a shopping list," the designer said.

The world in Fable is now 30 times bigger than before, with more weapons, more monsters, more variety - but Mr Molyneux said those changes were not enough.

"I didn't set up Lionhead and I'm not in this industry to do shopping lists.

"We sat down and realised what we really wanted to do was make 'wow' moments.

"We started to talk about what was important in gaming.

"We can do excitement, fear, achievement. Surely we can think about other emotions?"

One of Lionhead's solutions to generate emotion in games is to build a family network for the main character.

"We want you to feel loved. You can have sex and you can have a baby.

"That baby will grow up and will kind of look like you."

To encourage empathy the game will also feature a dog - that will accompany the gamer on his adventures.

"We have spent an enormous amount of time and effort to make something that feels real.

"I want you to make you feel it is a real dog. I want you to feel something when you play a game; that's what this feature is about."

The dog is also a central game play feature - it acts as a guide, a reminder of gaming quests and can also fight with the player.

Each dog will be unique to the gamer and Mr Molyneux said that gamers would be able to introduce their dogs to each other online.

Forum Administrator

User ID: 199657
United States
03/11/2007 01:47 AM

Report Abusive Post
Report Copyright Violation
Re: Reality Substitutes
They could learn a few things from GLP.
E-mail anytime [email protected]
Inquiring about a ban?, include the IP address found here. [link to www.showmemyip.com]

Ooooh, see the fire is sweepin' Our very streets today...
Burns like a red coal carpet, Mad bulls lost the way...
War, children, it's just a shot away...it's just a shot away....