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Message Subject How Dreams play a vital role in our cognitive development, memory, and learned skills and some pro-tips for developmental dreaming
Poster Handle YouAreDreaming
Post Content
It's hard to fathom that everything we've been taught since birth is a twisted lie to promote a false narrative. History, religion, space, medicine, politics, free energy options, etc. Belief is how the masses fell into ignorance and fear.

Until the individual can sniff out the bullshit, this world seems like a chaotic nightmare. A distorted world view leads to misplaced anger and a path of dead ends disguised as the yellow brick road.

This adversely affects the inner work, especially when one's dreams are regarded as insignificant and not worthy of intense contemplation. But it is what it is.
 Quoting: <Path>


It's all about self-edification through direct-experiences and that is an individual sojourn into experiential reality. We got ourselves into this mess, so we have to get ourselves out of it. And in this world, that ain't easy. I'll share an e-mail I sent to someone confused why I went for this particular angle on dreaming.

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Subject: Re: Here is the first course...

Why not call it ' canvas your dreams' ? Broadens the field of people that would be into doing it rather than. Rather than single it out by gamers only? Just curious.

My Reply:

It will explain itself, gamifying dreaming is a concept to make dreams more fun and using audible/visual source material works with premediate replay as part of how long-term memory consolidation takes place when the hippocampus starts to embed our waking life experiences into long-term memory using dreams to develop learning development. I cover that science on day two. But I make it clear that games/tv shows/movies/walks in the park, anything can be used to influence dream content because it automatically becomes part of the ‘replay’ phase of the REM/NREM sleep cycle. Replay happens in NREM1 but most people are not developed enough with dream recall to notice. When this ‘replay’ happens and we are aware during it, interesting effects happen like a false-awakening loop, that is a hippocampal replay cycle as they often spike in a loop.

It’s this mechanic that beginners can train easily to get rapid results to shape and influence dream content. The result is the dream can become an interactive realistic interactive replay of any genre, lots of people love seeing things they enjoy here shape their dreams so it’s fun.

From a neuroscientific and dream development standpoint, having a payload of reference based on visual/audible source material just before sleep naturally starts to invoke visual and audible replay as premediate sleep is when hippocampal replay begins in premediate dreaming. The other thing it will do is provide stimulation which is what promotes dream development. So I’ll see people with really bad stunted dream development start to get results within the first week. I have yet to see one person who hasn’t recovered from even 2 decades of not recalling dreams that wasn’t able to get the basic and most fundamental part of dreaming, being able to remember. The oldest student was 70, no dreams in over 2 decades and is now dreaming regularly. I had two in the 60+ age group and one was so badly stunted he ran the memory course 3 times because the slow development was noted and it was improving each time they progressed through that one course. The interesting thing about these age groups is all they cared about was just being able to recall dreams so they didn’t advance into the more fun part of dream development.

Taking the gaming route was to try to attract younger people where their brain is still developing because this will help ensure a healthy future for their dreams getting as much natural development as possible before the brain hardens by mid-25 as those over that hump need to now rehabilitate stunted dream development and that is much slower. I have a 17 year old student and his first week was explosive, got lots of dream recall, 3 lucid dreams and twice his source-material showed up. That’s kind of my target age group the teens knowing what I know about dream development it will very important for their cognitive development to get with dreaming sooner than later. The 25+ age category is fun to watch, they are slower but more focused and disciplined so they get there by week 3 or later.

I’ve had 3 writers now come to the course using their novels they are developing, tougher as there may not be visual/audible reference so the last writer to start to run it I explained how the other two failed because they didn’t use references, so he sourced out audible/visual examples that fit his story concept and had two dreams now influenced by his own story, it blew his mind. He just finished the first week and said he has to step back and try to figure out how on this course accomplished what it promised, he thinks its undeniably valuable for writers to take this route considering it wasn’t a lot of time or effort.

Other non-gamers have been using reality settings like nature, oceans etc. One even became a gamer to play an exploration game based on the ocean. She was 50 and played Into the Blue where all the character does is explore the ocean like a scuba diver and that gave here so many wonderful dreams about being underwater exploring the ocean which she loves. Another person used the course trained with a forest setting and his daughter, I wasn’t too quick to catch on turns out she passed so he started to then have dreams where he would meet her in the forest which gave him a type of closure for his grief.

I had a teacher who loved history so she used documentaries and had really great historically themed dreams. So yeah, it’s all about the individual’s interests and freedom to explore this native process that humans and animals have as part of dream replay. So much fun. They get dream development and dreams in settings that they love. How can it be any better really. And this is what I really want people to benefit from.

I helped a person cure themselves of night-terrors who was 30, and another student who was 50 with childhood PTSD was able to resolve that and no longer needs to see her doctor, the clinical side of dreaming happens in the 4th week, it’s a powerful course if people in these areas start to address the past repeating traumas. This is something I’ve know studying clinical dream psychology and we now know REM not only produces neural pathways and synapses but ‘prunes’ unwanted ones. It’s theoretical at the moment that these ‘pruned’ pathways may very well be an embedded fear/trauma that the subconscious mind has been trying to resolve through dream-replay. The fact there is resolution fits the REM cycle for neuronal development and management that takes place. That side of dreaming still is treated as ‘woo’ or skepticism by the mental health pariahs so they are still stalling beneficial dream practices by being in denial it’s a real thing. I’ve read so many accounts of dream therapy over the decades confirming this therapeutic nature of dreaming. I want to make sure anyone running my courses can improve their mental health without even knowing they can so I kind of stealthily put that in there letting them just discover it on their own.

People might think it’s just about dreaming in video games but in truth, it’s a clandestine dream rehabilitation system for better dreams and mental health, the gamification is just to incentivize people to run the courses, they find out very quick this is way beyond just dreaming in a video game influence. As I don’t have a pHD and my work is leading edge I can’t promise these results and sell it as a clinical dream package, it’s just the way that goes. One student called me the Tesla of dreaming, another the Einstein of dreaming stating they never worked with a dream training package that did so much, so quickly and I agree… I’ve read literally every known dream technique and so many are just gimmicks and inventive wishful thinking that don’t provide stimulation or development for actual dreaming hence people just spin their wheels, get little results and many just quit.
 
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