What effect will the Metaverse have on humanity? | |
GodisImagination
User ID: 55491288 Mexico 01/16/2022 07:20 PM Report Abusive Post Report Copyright Violation | You either learn it, get involved with it, invest in it, or you will get left behind at such a rapid pace, you'll never see straight again. Quoting: pud2.0 seriously...it sux, but it's happening, and will be the new "real life." I totally agree. As I've come to embrace change (regardless of whether I see it as positive or negative) my life and outlook on the world has improved tremendously. I may disagree with the premise based on my own prejudice, but it's happening whether I like it or not and getting left behind is no fun. Investment sounds like a good idea. GodisImagination |
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Anonymous Coward User ID: 80430526 Canada 01/16/2022 08:03 PM Report Abusive Post Report Copyright Violation | There won't be any metaverse for many years because you can't even buy a fuckin graphics card capable of running vr for less than 150% msrp lol Quoting: Anonymous Coward 77597664 I say it will take another 5-10 years at least. 10-15 until everyone has badass graphics cards and a dope headset. Have you seen the graphics and or experienced the lag?? Lol....The metaverse. Is a nice idea....just not in practice. Ar will be far more utile. If it's usable in 5-10 years, then it will be popular then. So, how does that change us? It intrinsically changes our relationship with data. It creates visualization of ideas. The purveyor is irrelevent as content creators will break free of default coding to innovate. Popularity has never been a gauge of the underlying value of an idea as ideas are adopted slowly by most. |
Anonymous Coward User ID: 81019268 Australia 01/17/2022 07:15 AM Report Abusive Post Report Copyright Violation | It seems like a lot of people don't believe a "metaverse" can take hold because all previous attempts at it have failed. Another group believes that they will be able to choose to opt out of it and still live "normal" lives. To me, as a Psychologist, and someone who has seen many technologies come and be replaced over 66 years, I can see that a metaverse has the capability to replace TV, all personal computers, gaming, the internet, and cell phones. All that will be obsolete technology sooner than you think. The only way you will be able to continue with your normal activities will be to spend a significant amount of time in a metaverse. I see this clearly, and I've never owned a cell phone. How wrong you are. The issue here is that you, as with a least 95% of people, don't actually understand the technology. You're thinking purely in terms of the "technological ideal", which never actually eventuates (ie. hover boards, flying cars, servant robots, etc). Beyond the technology gap in imagination and time, there are also the sociological changes that outpace the speed of "progress" and development every time, in a virtual world. ALL these concepts clash in a virtual world, and the inevitable problem of "complexity" arises. Ask yourself; Can a "specification" be written that accurately describes every object, and possible collection of objects, in the world? The answer is; that to describe every object with appropriate context would take more resources than the reality you are trying to describe. In other words, achieving an engaging and appropriate level of virtuality will always be more "effort" than achieving the same effect in the real world. The "Metaverse" or the "virtual world" is a resource hungry place... just the heat the and power that are required to run the data centres for such a virtual world are enormous, precious metal rich and unsustainable, let alone the cumulative power of all the individual devices to access the "world" (graphics cards have already been mentioned in this thread). The "Metaverse" is ALREDY facing a data storage problem, and it doesn't even look good, or is very big yet. Generally it is one big gimmick. To be perpetually engaging to humans, an actual virtual simulacrum of the real world would require more resources to make and run the computers and storage facility's than the actual world has at it's disposal. Quite simply "data" is already boiling the world, let alone what the "Metaverse" will add to the problem. "Data storage" ("Edge" computing won't cut it) is now the "run away train" of our age. That is why the "Metaverse" just won't ever work as they envisage. |
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lmaO User ID: 77597664 United States 01/17/2022 07:43 AM Report Abusive Post Report Copyright Violation | There won't be any metaverse for many years because you can't even buy a fuckin graphics card capable of running vr for less than 150% msrp lol Quoting: Anonymous Coward 77597664 I say it will take another 5-10 years at least. 10-15 until everyone has badass graphics cards and a dope headset. Have you seen the graphics and or experienced the lag?? Lol....The metaverse. Is a nice idea....just not in practice. Ar will be far more utile. If it's usable in 5-10 years, then it will be popular then. So, how does that change us? It intrinsically changes our relationship with data. It creates visualization of ideas. The purveyor is irrelevent as content creators will break free of default coding to innovate. Popularity has never been a gauge of the underlying value of an idea as ideas are adopted slowly by most. It will be very useful and popular in niche markets, but no... VR is not going to be the new smartphone anytime soon. It's too prohibitively expensive like I said before. Smartphones didn't take off until manufacturers got the cost down to like 100 bucks for a cheap samsung. That's why social media took off like a rocket, not because of wealthy folk that could afford the new 999.99 iphone... Same thing for gaming consoles... sony, microsoft, nintendo, etc. know that they need to keep the hardware price under 500 bucks so it can be bought as a christmas/birthday present. Until they make a self-contained headset with a badass GPU onboard for under 500 dollars... it's all just a pipe dream. |
lmaO User ID: 77597664 United States 01/17/2022 07:46 AM Report Abusive Post Report Copyright Violation | |
TGus
(OP) User ID: 8393653 United States 01/17/2022 11:53 AM Report Abusive Post Report Copyright Violation | How wrong you are. Quoting: Anonymous Coward 81019268 The issue here is that you, as with a least 95% of people, don't actually understand the technology. You're thinking purely in terms of the "technological ideal", which never actually eventuates (ie. hover boards, flying cars, servant robots, etc). Beyond the technology gap in imagination and time, there are also the sociological changes that outpace the speed of "progress" and development every time, in a virtual world. ALL these concepts clash in a virtual world, and the inevitable problem of "complexity" arises. Ask yourself; Can a "specification" be written that accurately describes every object, and possible collection of objects, in the world? The answer is; that to describe every object with appropriate context would take more resources than the reality you are trying to describe. In other words, achieving an engaging and appropriate level of virtuality will always be more "effort" than achieving the same effect in the real world. The "Metaverse" or the "virtual world" is a resource hungry place... just the heat the and power that are required to run the data centres for such a virtual world are enormous, precious metal rich and unsustainable, let alone the cumulative power of all the individual devices to access the "world" (graphics cards have already been mentioned in this thread). The "Metaverse" is ALREDY facing a data storage problem, and it doesn't even look good, or is very big yet. Generally it is one big gimmick. To be perpetually engaging to humans, an actual virtual simulacrum of the real world would require more resources to make and run the computers and storage facility's than the actual world has at it's disposal. Quite simply "data" is already boiling the world, let alone what the "Metaverse" will add to the problem. "Data storage" ("Edge" computing won't cut it) is now the "run away train" of our age. That is why the "Metaverse" just won't ever work as they envisage. Technological ideals are never reached, but can we reach them sufficiently is the question. You're thinking in terms of local resources to support the metaverse, (ie. local CPUs and graphics cards). All that would be done on a "cloud". Similarly, most of the objects in a metaverse would be based on generic templates, as is done so well in gaming). 5 and 6G will be necessary to handle all this complex transfer of data. Cloud speed and storage limitations will be overcome with evolving technologies. I believe you are correct in surmising that the metaverse won't work as originally envisioned. It will continually be a work in progress, with challenges we can't yet imagine until we get there. |
TGus
(OP) User ID: 8393653 United States 01/17/2022 12:06 PM Report Abusive Post Report Copyright Violation | It will be very useful and popular in niche markets, but no... VR is not going to be the new smartphone anytime soon. Quoting: lmaO 77597664 It's too prohibitively expensive like I said before. Smartphones didn't take off until manufacturers got the cost down to like 100 bucks for a cheap samsung. That's why social media took off like a rocket, not because of wealthy folk that could afford the new 999.99 iphone... Same thing for gaming consoles... sony, microsoft, nintendo, etc. know that they need to keep the hardware price under 500 bucks so it can be bought as a christmas/birthday present. Until they make a self-contained headset with a badass GPU onboard for under 500 dollars... it's all just a pipe dream. I believe that the hardware would eventually be no more than a pocket-sized processor and a Bluetooth connected pair of glasses. I hear that Meta is giving away the hardware to get people into this. It will be affordable because the metaverse will be paid for by advertising. |
- NEO -
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Anonymous Coward User ID: 81019268 Australia 01/17/2022 07:30 PM Report Abusive Post Report Copyright Violation | How wrong you are. Quoting: Anonymous Coward 81019268 The issue here is that you, as with a least 95% of people, don't actually understand the technology. You're thinking purely in terms of the "technological ideal", which never actually eventuates (ie. hover boards, flying cars, servant robots, etc). Beyond the technology gap in imagination and time, there are also the sociological changes that outpace the speed of "progress" and development every time, in a virtual world. ALL these concepts clash in a virtual world, and the inevitable problem of "complexity" arises. Ask yourself; Can a "specification" be written that accurately describes every object, and possible collection of objects, in the world? The answer is; that to describe every object with appropriate context would take more resources than the reality you are trying to describe. In other words, achieving an engaging and appropriate level of virtuality will always be more "effort" than achieving the same effect in the real world. The "Metaverse" or the "virtual world" is a resource hungry place... just the heat the and power that are required to run the data centres for such a virtual world are enormous, precious metal rich and unsustainable, let alone the cumulative power of all the individual devices to access the "world" (graphics cards have already been mentioned in this thread). The "Metaverse" is ALREDY facing a data storage problem, and it doesn't even look good, or is very big yet. Generally it is one big gimmick. To be perpetually engaging to humans, an actual virtual simulacrum of the real world would require more resources to make and run the computers and storage facility's than the actual world has at it's disposal. Quite simply "data" is already boiling the world, let alone what the "Metaverse" will add to the problem. "Data storage" ("Edge" computing won't cut it) is now the "run away train" of our age. That is why the "Metaverse" just won't ever work as they envisage. Technological ideals are never reached, but can we reach them sufficiently is the question. You're thinking in terms of local resources to support the metaverse, (ie. local CPUs and graphics cards). All that would be done on a "cloud". Similarly, most of the objects in a metaverse would be based on generic templates, as is done so well in gaming). 5 and 6G will be necessary to handle all this complex transfer of data. Cloud speed and storage limitations will be overcome with evolving technologies. I believe you are correct in surmising that the metaverse won't work as originally envisioned. It will continually be a work in progress, with challenges we can't yet imagine until we get there. In this case, with our current approach to economics, the answer to whether "virtual worlds" are possible outside of niche areas, is a solid "No". There will be no ubiquitous virtual world. I'm actually thinking broadly (and singularly... the concepts are intertwined) in terms of resources, to "all related resources", as a ratio of all needed data capacity to handle the increasing complexity of additional humans (there is a reason online video games are split into servers, with about 1000 players per server). You hit on the exact problem with, the "cloud". A better way to say the "cloud", is "someone else's computers". The "cloud" actually takes more resources and infrastructure than a distributed network of independent computers. Also, there are no "evolving technologies" that will handle our growing data requirements. The only possible avenue within reach is biological computers (ie using DNA as a storage medium... specifically the "junk DNA" in humans has been flagged as the perfect vehicle for this... yikes... sounds like wifi computers injected into us... hmmm... vaccines?... nah... couldn't be). To put the "data storage crisis" in context: Microsoft is just in the process of completing 40 new data centres (Note: these "Data centres" or "cloud storage facility's" are HUGE!!!... think miles of 4 storey buildings, filled with stacks of computers. The associated cooling systems for these "cloud storage facility's" are equally enormous). There are hundreds (if not thousands) of these "facility's" being built or planned by the giant organisations and major governments across the world. They generally put these facility's in remote areas, traditionally used for agriculture (these faciltily's need access to a lot of cooling water... farm water will do). Quite a few are being built in Papa New Guinea, replacing swaths of farmland (hmmmm... trading food for data... doesn't seem smart). Microsoft says they will need to build 200-300 of these "facility's" over the next 5 years to keep up with data storage demands (the "pandemic" has created huge data storage requirements with all the check-ins, track-and-tracing and "passports"... not to mention videos grandma). There are no plans beyond 5 years out for giant "data centres", because the resource required to build even more "facility's, literally does not exist in the supply chain beyond that point. The scary part is that, of the data centres currently being built, at least 80% of the "storage space" has already been allocated... and they're not even built yet! Also, let's not mention the heat these "facility's" generate, if you want to avoid "Environmentalism" discussions. No-one is mentioning the data storage requirements for a live, interactive, MASSIVE online environment like the Metaverse (think billions of gigabit textures, saved as instances for each different "interaction"... again... yikes), when apparently billions will be using it... hmmm The point is, that there is a data axiom... "data begets data" (ie. the more data you make, leads to more data being made, leads to more data, leads to more data... etc.. ad infinitum... you get the picture). We WILL run out of space... and soon! We need a different "data" paradigm, if "data" is to not crush the world. We need a "subtractive" approach to AR, VR and data in general... which is a whole other topic, but also related to why the Metaverse will never work in our current social and economic paradigms. There is also the "people resources" to be considered in the equation... ie. where do "humans" collectively put their effort?... currently it is into watching Netflix (would you rather watch a movie, or spend years making virtual 3D rocks, for 5 cents a rock?... so a beach scene looks correct?). Bridging the Metaverse and Netflix is a technological chasm that can not be breached. They are two very different sociological outcomes, and the Metaverse can't be forced into the Netflix paradigm... but they'll destroy the world trying. There are approaches that can work, but our business models don't currently allow for them |
Anonymous Coward User ID: 81870289 Canada 01/17/2022 07:32 PM Report Abusive Post Report Copyright Violation | |
Anonymous Coward User ID: 81019268 Australia 01/17/2022 07:49 PM Report Abusive Post Report Copyright Violation | the true metaverse will be indistinguishable from reality Quoting: Anonymous Coward 81870289 I think that's what they're preparing us for lol... just like Coke Zero is indistinguishable from Coke Classic?... or any other marketing drivel?... have you even used a VR headset?... "indistinguishable from reality".... bwhahaha hahaha haha... good one. Read the previous post. |
BFD User ID: 77597664 United States 01/17/2022 07:53 PM Report Abusive Post Report Copyright Violation | It will be very useful and popular in niche markets, but no... VR is not going to be the new smartphone anytime soon. Quoting: lmaO 77597664 It's too prohibitively expensive like I said before. Smartphones didn't take off until manufacturers got the cost down to like 100 bucks for a cheap samsung. That's why social media took off like a rocket, not because of wealthy folk that could afford the new 999.99 iphone... Same thing for gaming consoles... sony, microsoft, nintendo, etc. know that they need to keep the hardware price under 500 bucks so it can be bought as a christmas/birthday present. Until they make a self-contained headset with a badass GPU onboard for under 500 dollars... it's all just a pipe dream. I believe that the hardware would eventually be no more than a pocket-sized processor and a Bluetooth connected pair of glasses. I hear that Meta is giving away the hardware to get people into this. It will be affordable because the metaverse will be paid for by advertising. That's exactly why I mentioned the current GPU/chip shortage. It's almost as if they are building something with our resources at mass scale. Like I said, the only way to pull this off is to practically GIVE people the hardware. It's so expensive to run good VR today. No one is going to be dropping 3500.00 to look at cartoon characters in VR until it's basically free. Ya know? |
keepitopen
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Reebl
User ID: 81900953 United States 01/18/2022 02:12 PM Report Abusive Post Report Copyright Violation | You beat me to it. Absolutely awesome movie. Last Edited by Reebl on 01/18/2022 02:15 PM There is no fortune to be gained by a cure, there is however a great deal of profit to be made from treatments. ~Mark Twain If you want to live forever, live a life worth remembering. ~Bruce Lee You will find something in everything if you are looking everywhere for a thing. ~Reebl |
Anonymous Coward User ID: 78985081 Germany 05/16/2022 06:47 PM Report Abusive Post Report Copyright Violation | You need look no further than Amazon Games recent failure of New World... to see how out of touch these people are. I heard Bezos himself had a hand in New World. That game has lost almost all of its player base already, in just a couple of months... and it actually did have some appeal to gamers initially. Metaverse has no appeal at all. It is dead out of the gate. Quoting: Anonymous Coward 81870289 Not to say a product won't come along to trump them all... but it won't be cuckerberg's metaturd. lol Great thread. |
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