Artist Recreates His Own Work With an Ai Art Generator | |
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Anonymous Coward User ID: 75968438 Sweden 01/27/2023 07:09 AM Report Abusive Post Report Copyright Violation | Well, AI changed that equation, so now I can make my game! I just let the computer generate a ton of art, and select the best images. The AI is still pretty primitive, and it fails a lot, making weird looking hands and broken anatomy and so on. That's why you need to manually cherry pick the random lucky results where it looks acceptable. I expect AI generation to improve quickly, so in five years it can probably do pretty much anything. But for now it has limitations. Still useful if you work with what it can do. If I could afford to hire real artists I'd do that. But this enables me to make a game as a single person. Which is fun! |
Anonymous Coward User ID: 85159917 United States 01/27/2023 07:13 AM Report Abusive Post Report Copyright Violation | I'm currently using AI to generate art assets for a game I've wanted to make for a long time, but could never do because making the art assets is a fuck ton of work. Quoting: Anonymous Coward 75968438 Well, AI changed that equation, so now I can make my game! I just let the computer generate a ton of art, and select the best images. The AI is still pretty primitive, and it fails a lot, making weird looking hands and broken anatomy and so on. That's why you need to manually cherry pick the random lucky results where it looks acceptable. I expect AI generation to improve quickly, so in five years it can probably do pretty much anything. But for now it has limitations. Still useful if you work with what it can do. If I could afford to hire real artists I'd do that. But this enables me to make a game as a single person. Which is fun! What AI generator are you using for that project? |
rob2
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Anonymous Coward User ID: 75968438 Sweden 01/27/2023 07:29 AM Report Abusive Post Report Copyright Violation | I'm currently using AI to generate art assets for a game I've wanted to make for a long time, but could never do because making the art assets is a fuck ton of work. Quoting: Anonymous Coward 75968438 Well, AI changed that equation, so now I can make my game! I just let the computer generate a ton of art, and select the best images. The AI is still pretty primitive, and it fails a lot, making weird looking hands and broken anatomy and so on. That's why you need to manually cherry pick the random lucky results where it looks acceptable. I expect AI generation to improve quickly, so in five years it can probably do pretty much anything. But for now it has limitations. Still useful if you work with what it can do. If I could afford to hire real artists I'd do that. But this enables me to make a game as a single person. Which is fun! What AI generator are you using for that project? Stable Diffusion, running on my own graphics card. To be exact, I'm not using the official Stable Diffusion model. A web site called NovelAI tuned the SD 1.5 model by scraping anime art from the site Danbooru, to create an art generator for their pay site. Their tuned model was immediately stolen by hackers. Then it was further fine tuned with more anime models by some anonymous Chinese people, who released the model under the name "Anything-V3.0". That's the art model I'm using. I'm using the web-based user interface made by "Automatic1111". This means the art generator runs as a server on my machine, and I control it with a web browser interface. The minimum amount of VRAM on your graphics card is 4 GB, but it gets very slow, so 12 GB is recommended. Also, only NVidia cards work well, since this is programmed in CUDA. I bought a 3060 with 12 GB for this project, and it works great. |